Express Video 2 - Wedge node

Wedge nod의 Help 문서를 번역했는데 허접합니다 걍 참고 하시라고 ^^

 

Wedge render node

같은 ROP를 다른 세팅값으로 여러번 랜더링

Wedge ROP는 지정된 ROP를 여러번 렌더하는 기능이다

 

Parameters

Render 

  render control setting을 렌더한다

render control 

  렌더링전에 렌더 파라미터를 조정하기 위한 control dialog를 오픈

render with take

  렌더링하는 동안 특정한 take에 사용된 세팅을 사용

Prefix

  Wedge variable 앞에 추가되는 String.  다른 값의 Wedge를 분류하기위해 사용됨

Wedge Range

   모든 범위의 WEDGE를 렌더하거나 특정한 WEDGE만 렌더링 하고자 할때

Ouput Driver

 

Wait for render to complete

  렌더링이 완료되기전까지 다른 사용을 막는다

Wedge Method

   scene의 변화를 어떻게 컨트롤 할 것인가

      by channels

         Wedge 파라미터는 지정된 채널의 Step과 Range 값에 따른다

      by Take

Parent Take

Random Samples

  정해진 값을 대신해 무작위로 값을 뽑아낼 때 사용함

Number of Samples

  Random Sampling mode에서 얼마나 많은 Wedge를 사용할지 결정한다

Random Seed

 다른 종류의 Random Sample을 만든다.

Wedge Parameters

 By Channel에 사용될 파라미터의 갯수

 각각의 파라미터는 float 값

name 

 채널의 영어 이름. 빈칸일 경우 channel name 사용

channel

 변화값을 줄 channel의 path.

range 

  변화를 줄  최소 / 최대 값 

steps

  random sampling 일경우 사용되지 않는다.

  

  [Help 문서]

 

Wedge render node

Re-renders the same ROP multiple times with different settings

The Wedge ROP will render the specified ROP multiple times. Each time it will vary some parameters in the .hip file. This is useful for exploring how changing parameters will change the look for expensive functions.

The WEDGE variable will be set to a string that describes the current set of parameters. Using this in filenames output can ensure each wedge doesn’t conflict with the other wedges. Alternatively, if one is wedging to mplay, the individual wedges will render together. The output file could be set to filename_$WEDGE_$F.pic to ensure each wedge gets its own image sequence.

If wedging images, you can also use the hwatermark program to stamp the images with the wedge name. Setting the Post Frame Script to

unix hwatermark -x 4 10 -m "$WEDGE" `chs("vm_picture")` `chs("vm_picture")` $HFS/houdini/fonts_texture/Fixed-Bold.24

 

Parameters

Render

Begins the render with the last render control settings.

Render Control

Opens the render control dialog to allow adjustments of the render parameters before rendering.

Render with Take

Uses the settings in a particular take while rendering. Choose “Current” to use the current take when rendering.

Prefix

This prefix is added at the front of the WEDGE variable. This can be used to separate different sets of wedges.

Wedge Range

All Wedges will cause every computed wedge to be rendered at once. Alternatively, one specific wedge can be rendered. The latter is useful if manually splitting up the wedges across machines, which may be necessary for simulations.

Output Driver

Which ROP will be run for each wedge. The ROP should have a parameter called “take” for take based wedging to work. If it outputs to a file, the filename should have $WEDGE in it to avoid writing the same file twice.

Wait for Render to Complete

Sets the Block Until Render Completes temporarily on the Output Driver. This avoids all the wedges being started simultaneously, which can inconvenience a single-user machine. However, by not blocking, you can return control to Houdini quickly while waiting for the renders to run in background.

Wedge Method

Controls how the scene is varied.

By Channels

Each of the Wedge Parameters is varied according to its number of steps and range and applied to its specified channel. All combinations of the parameters are then wedged. The total number of wedges is the product of all of the step values.

By Take

One wedge is performed for each immediate child of the given parent take. The output driver’s take parameter is set to each child take’s value.

Parent Take

In By Take wedging, this is the name of the parent take. Only immediate children of this take are used for wedges.

Random Samples

Instead of uniformally sampling each range, a random value will be picked inside the range for each sample.

Number of Samples

Determines how many wedges will be run when in random sampling mode.

Random Seed

The seed used for generating the random samples. Changing this will create a different set of random samples.

Wedge Parameters

The number of parameters to use in By Channel wedging. Each paramater is a single float value which is divided uniformally across a given interval.

Name

The english name of the channel. This is added to the WEDGE variable. If blank, the channel name is used.

Channel

The channel path to vary. This is a full channel path, a path to a node followed by the name of a channel. Note that it is not a parameter path: /obj/geo1/tx is legal but /obj/geo1/t is not.

Range

The minimum and maximum values that the channel will vary over.

Steps

The number of steps that the range will be broken into. Ignored if random sampling is performed.

Usages in other examples